坦克世界新卫星已经发射内容总结 3.4版本

2017-03-24 15:16:58 作者:网络 来源:网络

本篇是前天发布的关于WoT新卫星的内容的大总结 包括分房系统 10级LT之类的

关于这方面本来海服也有 本来可以偷懒摸鱼 繁转简一下就好

但是我去看了一下内容 机翻就不说了 内容还是前言不搭后语 因此我就重新翻译了一下

There's never a dull moment at our development studio, and the beginningof March has certainly been no different! While the Game Balance Team are neckdeep in processing battle stats and your feedback from the Sandbox, some of usflew off to GDC 2017 to pull the curtain back on several monumental changescoming your way in the near future.

我们的开发工作室从不停工,即使是三月之初也是如此!我们的游戏平衡部门正在努力处理战斗数据,以及你们从沙盒服发来的数据,而另外一批人则去参加了2017游戏开发者大会,为大家带来近期的一些重大的游戏改动。

Today, we’re walking you through what was just revealed at GDC 2017. We’llbegin with features rolling out in the next update: the improved matchmaker andTier X light tanks. Then it’s time to get the latest news from the Sandbox testand a glimpse at a completely new mode, Ranked Battles. Let’s get to it.

今天,我们要向你介绍游戏开发者大会上发布的内容。接下来你将看到:改进了的分房系统以及10级轻坦,然后是沙盒服的一些新信息,以及全新的排位战模式。那么我们就开始吧。

Improved Matchmaker

改进的分房系统

关于3.4坦克世界新卫星已经发射内容总结
关于3.4坦克世界新卫星已经发射内容总结
关于3.4坦克世界新卫星已经发射内容总结

Two months after the initial reveal at WG Fest, we are excited to talkmore about major fixes to the matchmaking system. This time, we’ll talk aboutit in greater detail.

自从WG Fest首次提出要改进分房系统已经过去了两个月,这次,我们要很兴奋的告诉你更多的细节。

If you look at the current system, it can create 8/5/2 teams, where thetwo vehicles at the bottom have little to offer against tanks in the middle andat the top. And they rarely get to engage with their brethren from the opposingteam: there are just two of them on each side. Pretty vulnerable to all theother vehicles, they’re likely to get destroyed rather fast.

如果你仔细观察现如今的系统,会发现他经常会分出8/5/2的队伍,其中两辆酱油车要貌似对抗茫茫多的中级和高级车。他们也很难和对方队伍的同级坦克交手,因为对方也只有两辆酱油车,很可能他们很快就被干掉了。

The improved matchmaker puts an end to this imbalance and a few otherupsetting scenarios, with a system of patterns and rules. At the heart of thesystem are three setups: three-, two-, and single-level battles. As for theother rules, they tackle some of the most common queries popping up in thecommunity:

改进后的分房系统旨在通过改进系统结构以及分房规则等方式,解决这种不平衡且令人闹心的情况。这个系统的核心在于三种配置:三层,双层,以及单层式战斗。至于其他规则,他们解决了某些我们在各个论坛中看到的常见问题:

Eliminate frustrating scenarios wherevehicles in the middle and at the bottom of the list are outnumbered by thoseat the top (just like the one we described above), as well as minimizeinstances of getting matched at the bottom of the list way too often during aseries of battles.

·Ensure a balanced vehicle spread foreach team, including the restriction of no more than three arty per side.

·Provide an enjoyable gaming experiencefor platoons by letting only one-tier Platoons into Random Battles.

·Reduce the instances of map dupes.

·解决了一场战斗中高级车数量超出低级车和中级车的问题(正如我们前文所述),并最小化经常连续被分至更高级 房的几率

·确保双方的坦克分布平衡,包括每方限定三辆火炮

·组队时只能组同级的坦克,保证愉快的游戏体验

·减少地图重复的问题

The matchmaker analyzes the queue (the number, types, tiers and battletiers of vehicles in it), and then creates teams based on the speed-vs.-optimal-setupprinciple. Simply put, it balances getting you into action quickly and creatinga perfect match. If the search for the “perfect” match will leave you queueingtoo long, these rules will be relaxed in order to get you into a battle faster.The longer the wait, the bigger the step-away the system takes from the“perfect” patterns: 3/5/7 and 5/10. This way, you don’t get tired of waitingand always end up with a setup optimal for the current situation on the server.Now, let’s take a closer look at the three scenarios.

分房系统将会分析排队的序列(包括数量,类型,级别以及战斗等级),然后根据速度vs“理想”原则来分房。简而言之,分房系统会在速度和原则性之间做出完美的平衡。如果你在“理想”的分房排序中等待过久,那么分房系统的规则就会放宽,让你更快的参加战斗。等待时间越久,系统就越不会排出3/5/7或者5/10这样的完美分房。

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